player message timing

This commit is contained in:
Lurkars
2017-04-19 17:29:29 +02:00
parent 353ec2f1a7
commit 1fb2baed25
+9 -9
View File
@@ -389,16 +389,16 @@ Game.prototype.endRound = function() {
if (self.playing) { if (self.playing) {
self.Interface.disableRollDices(false); self.Interface.disableRollDices(false);
self.Interface.disableRestart(false); self.Interface.disableRestart(false);
self.Interface.showMessage("Player's turn!");
} else {
self.Interface.showMessage("CPU's turn!", self.messageTime, function() {
if (!self.playing) {
setTimeout(function() {
self.rollDices();
}, self.cpuspeed);
}
});
} }
self.Interface.showMessage(self.playing ? "Player's Turn!" : "CPU's turn!", self.messageTime, function() {
if (!self.playing) {
setTimeout(function() {
self.rollDices();
}, self.cpuspeed);
}
});
} }
} }