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MUR/scripts/player/inventory_preview.gd
2019-07-23 19:49:04 +02:00

33 lines
933 B
GDScript

extends Spatial
class_name Preview
var player:Player
var item:Road
func _ready():
gamestate.game.route.connect("road_added",self,"_on_route_road_added")
func _on_route_road_added(road):
if is_network_master() && item:
var transform = road.get_global_transform();
var curve = road.get_curve()
transform = transform.translated(curve.get_point_position(curve.get_point_count() -1))
if road.get_end_rotation().length() != 0:
transform.basis = transform.basis.rotated(road.get_end_rotation().normalized(), road.get_end_rotation().length())
item.set_global_transform(transform)
func _on_inventory_item_changed(road_identifier, player):
if is_network_master():
if item:
item.free()
item = roads_factory.get_road_instance(road_identifier)
item.set_preview(true)
if player != null:
item.set_color(player.get_player_color())
add_child(item)
_on_route_road_added(gamestate.game.route.get_last_road())