74 lines
1.4 KiB
GDScript
74 lines
1.4 KiB
GDScript
extends Spatial
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class_name BaseInventory
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var road_straights = [
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roads_factory.BUMP,
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roads_factory.BUMP_SMALL,
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roads_factory.STRAIGHT,
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roads_factory.STRAIGHT_SMALL,
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]
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var roads_left = [
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roads_factory.CURVE_LEFT,
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roads_factory.CURVE_LARGE_LEFT,
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roads_factory.CURVE_SMALL_LEFT,
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roads_factory.SKEW_LEFT,
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roads_factory.CURVED_LEFT,
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]
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var roads_right = [
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roads_factory.CURVE_RIGHT,
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roads_factory.CURVE_LARGE_RIGHT,
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roads_factory.CURVE_SMALL_RIGHT,
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roads_factory.SKEW_RIGHT,
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roads_factory.CURVED_RIGHT,
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]
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var roads_up = [
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roads_factory.RAMP_UP,
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roads_factory.RAMP_CURVED_UP,
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roads_factory.RAMP_SMALL_UP,
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]
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var roads_down = [
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roads_factory.RAMP_DOWN,
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roads_factory.RAMP_CURVED_DOWN,
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roads_factory.RAMP_SMALL_DOWN,
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]
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var roads_special = [
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roads_factory.LOOP,
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]
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var roads = [ road_straights, roads_left, roads_right, roads_up, roads_down, roads_special ]
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var player:Player
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var route:Route
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var item:Road
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var type:int = 0
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var index:int = 0
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signal item_changed(index, player)
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func _ready():
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route = gamestate.game.route
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func set_player(new_player:Player):
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player = new_player
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func set_item():
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if is_network_master():
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if item:
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item.free()
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item = roads_factory.get_road_instance(roads[type][index])
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if player != null:
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item.set_color(player.get_player_color())
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item.rotate_y(PI/2)
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emit_signal("item_changed", roads[type][index], player) |