22 lines
649 B
GDScript
22 lines
649 B
GDScript
extends BaseInventory
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var rand:RandomNumberGenerator = RandomNumberGenerator.new()
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func _ready():
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rand.randomize()
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func _on_raceCar_road_entered(road):
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if is_network_master():
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if player != null:
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if player.is_in_group("first"):
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if route.get_last_road().get_index() <= (road.get_index() +2):
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type = rand.randi_range(0,roads.size() -2) # TODO: remove special, loop need fixes!
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index = rand.randi_range(0, roads[type].size() -1)
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route.rpc("add_road", roads[type][index], player.get_index())
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func set_player(new_player:Player):
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player = new_player
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player.race_car.connect("road_entered",self,"_on_raceCar_road_entered") |