51 lines
1.3 KiB
GDScript
51 lines
1.3 KiB
GDScript
extends Spatial
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class_name Route
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signal road_added(road)
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signal road_removed(road)
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func get_last_road():
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if get_child_count() > 0:
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return get_child(get_child_count() - 1)
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else:
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return null
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func get_road(road_index):
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if get_child_count() > road_index:
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return get_child(road_index)
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else:
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return null
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remotesync func add_road(type, creator):
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var transform = get_global_transform()
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var last_road = get_last_road()
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if last_road != null:
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transform = last_road.get_global_transform();
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var curve = last_road.get_curve()
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transform = transform.translated(curve.get_point_position(curve.get_point_count() - 1))
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if last_road.get_end_rotation().length() != 0:
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transform.basis = transform.basis.rotated(last_road.get_end_rotation().normalized(), last_road.get_end_rotation().length())
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var new_road = roads_factory.get_road_instance(type)
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new_road.set_global_transform(transform)
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new_road.set_preview(false)
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new_road.set_creator(creator)
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if creator > 0:
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var player = gamestate.game.get_node(str(creator))
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if player != null:
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new_road.set_color(player.get_player_color())
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add_child(new_road)
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emit_signal("road_added", new_road)
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remotesync func remove_road(road_index):
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var road = get_child(road_index)
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remove_child(road)
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emit_signal("road_removed", road) |