53 lines
1.7 KiB
GDScript
53 lines
1.7 KiB
GDScript
extends Spatial
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var player:Player
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onready var camera:InterpolatedCamera = get_node("camera")
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onready var ingame_menu:Spatial = find_node("ingame_menu")
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func _process(delta):
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if is_network_master() && player != null:
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if Input.is_action_just_pressed("controls_menu"):
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ingame_menu.set_visible(not ingame_menu.is_visible_in_tree())
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if player.is_out():
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camera.set_speed(0.1)
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if player.timer.get_time_left() > 0:
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get_node("hud/reset").set_text(str(int(player.timer.get_time_left()) + 1))
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else:
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get_node("hud/reset").set_text(tr("RESET"))
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if Input.is_action_pressed("controls_reset"):
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player.rpc("reset")
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elif not ingame_menu.is_visible_in_tree():
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camera.set_speed(10)
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get_node("hud/reset").set_text("")
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if Input.is_action_pressed("controls_thrust"):
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player.rpc_unreliable("set_thrust",1)
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elif Input.is_action_pressed("controls_break"):
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player.rpc_unreliable("set_thrust",-1)
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else:
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player.rpc_unreliable("set_thrust",0)
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get_node("hud/speed_slider").set_value(player.current_speed * 1000)
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if Input.is_action_pressed("debug_camera_1"):
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set_debug_camera(0)
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elif Input.is_action_pressed("debug_camera_2"):
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set_debug_camera(1)
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elif Input.is_action_pressed("debug_camera_3"):
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set_debug_camera(2)
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elif Input.is_action_pressed("debug_camera_4"):
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set_debug_camera(3)
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func set_player(path:String):
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player = get_node(path)
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get_node("inventory").set_player(player)
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camera.set_target_path(player.find_node("CameraTarget").get_path())
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camera.set_interpolation_enabled(true)
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camera.set_speed(10)
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func set_debug_camera(idx):
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if idx < gamestate.game.get_node("players").get_child_count():
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camera.set_target_path(gamestate.game.get_node("players").get_child(idx).find_node("CameraTarget").get_path())
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