141 lines
3.9 KiB
GDScript
141 lines
3.9 KiB
GDScript
extends Control
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var ServerCreateGameMenu = preload("res://scenes/menus/ServerCreateGameMenu.tscn")
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var LobbyMenu = preload("res://scenes/menus/LobbyMenu.tscn")
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var DirectHostMenu = preload("res://scenes/menus/DirectHostMenu.tscn")
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var DirectJoinMenu = preload("res://scenes/menus/DirectJoinMenu.tscn")
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onready var games_list = get_node("menu/games")
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var games = []
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var selected_game = {}
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func _ready():
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get_node("menu/back").connect("pressed",self,"_on_back_pressed")
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client.connect("connection_succeeded", self, "_connection_succeeded")
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client.connect("connection_failed", self, "_connection_failed")
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client.connect("server_disconnected", self, "_server_disconnected")
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func _draw():
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find_node("refresh").grab_focus()
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func _on_multiplayer_menu_draw():
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get_games(find_node("open").is_pressed())
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get_node("refresh_timer").start()
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func _on_multiplayer_menu_hide():
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get_node("refresh_timer").stop()
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func _on_back_pressed():
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queue_free()
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get_tree().get_root().get_node("main_menu").show()
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func _on_direct_host_pressed():
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var direct_host_menu = DirectHostMenu.instance()
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get_tree().get_root().add_child(direct_host_menu)
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get_tree().get_root().get_node("main_menu").hide()
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func _on_direct_join_pressed():
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var direct_join_menu = DirectJoinMenu.instance()
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get_tree().get_root().add_child(direct_join_menu)
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get_tree().get_root().get_node("main_menu").hide()
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func _on_open_toggled(button_pressed):
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get_games(button_pressed)
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func _on_refresh_pressed():
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if get_node("refresh_timer").is_stopped():
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get_node("refresh_timer").start()
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get_games(find_node("open").is_pressed())
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func _on_refresh_timer_timeout():
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get_games(find_node("open").is_pressed())
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func _server_disconnected():
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show_error_dialog(tr("SERVER_DISCONNECTED"))
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func show_error_dialog(text:String):
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var dialog = get_node("error_dialog")
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dialog.set_text(text)
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dialog.popup_centered()
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func get_games(only_open:bool):
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var req = game_server.http()
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req.connect_http(self,"_on_get_games")
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if only_open:
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req.get_request('client/games?open')
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else:
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req.get_request('client/games')
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func _on_get_games(result, response_code, headers, body):
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if result == OK && response_code == HTTPClient.RESPONSE_OK:
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find_node("create").set_disabled(false)
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find_node("open").set_disabled(false)
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var json = JSON.parse(body.get_string_from_utf8())
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games_list.clear()
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games = json.result
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for game in games:
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var name = game.name
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name += " ("
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name += str(game.player_count)
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name += "/4)"
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if game.bots:
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name += " [with Bots]"
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games_list.add_item(name)
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if game.running:
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games_list.set_item_icon(games_list.get_item_count()-1, games_list.get_node("running_icon").get_button_icon())
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elif game.has('private') && game.private:
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games_list.set_item_icon(games_list.get_item_count()-1, games_list.get_node("private_icon").get_button_icon())
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else:
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games_list.set_item_icon(games_list.get_item_count()-1, games_list.get_node("open_icon").get_button_icon())
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else:
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find_node("create").set_disabled(true)
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find_node("join").set_disabled(true)
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find_node("open").set_disabled(true)
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show_error_dialog(tr("SERVER_NO_CONNECTION"))
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get_node("refresh_timer").stop()
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func _on_create_pressed():
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var server_create_game_menu = ServerCreateGameMenu.instance()
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get_tree().get_root().add_child(server_create_game_menu)
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get_tree().get_root().get_node("main_menu").hide()
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func _on_join_pressed():
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client.join_game(game_server.get_server_addr(), int(selected_game['port']))
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func _connection_succeeded():
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var lobby_menu = LobbyMenu.instance()
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if selected_game && selected_game.has('name'):
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gamestate.game_name = selected_game.name
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get_tree().get_root().add_child(lobby_menu)
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get_node("refresh_timer").stop()
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hide()
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func _connection_failed():
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show_error_dialog(tr("CONNECTION_FAILED"))
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func _on_games_item_selected(index):
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selected_game = games[index]
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find_node("join").set_disabled(false)
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func _on_games_nothing_selected():
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find_node("join").set_disabled(true) |