45 lines
1.2 KiB
GDScript
45 lines
1.2 KiB
GDScript
extends Control
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func _ready():
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var player_name = local_storage.read_value("player_name", false)
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var game_title = "New Game"
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if player_name:
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game_title += " by " + player_name
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find_node("name").set_text(game_title)
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find_node("bots").set_pressed(local_storage.read_value("bots", true))
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func _draw():
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find_node("create").grab_focus()
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func _on_create_pressed():
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var req = game_server.http()
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req.connect_http(self,"_on_game_created")
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var server_name = find_node("name").text
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var bots = 0
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if find_node("bots").is_pressed():
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bots = 1
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req.post_request('client/game/create', to_json({'name' : server_name, 'bots' : bots}))
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func _on_game_created(result, response_code, headers, body):
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if result == OK && response_code == HTTPClient.RESPONSE_OK:
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var json = JSON.parse(body.get_string_from_utf8())
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gamestate.game_name = json.result['name']
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client.join_game(game_server.SERVER_ADDR, int(json.result['port']))
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queue_free()
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func _on_name_text_changed(new_text):
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if new_text:
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find_node("create").set_disabled(false)
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else:
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find_node("create").set_disabled(true)
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func _on_back_pressed():
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queue_free()
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get_tree().get_root().get_node("multiplayer_menu").show()
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