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MUR/scripts/menus/ingame.gd
2019-07-23 19:49:04 +02:00

26 lines
323 B
GDScript

extends Control
func _draw():
find_node("resume").grab_focus()
func _physics_process(delta):
if Input.is_action_just_pressed("ui_cancel"):
if is_visible_in_tree():
hide()
else:
show()
func _on_resume_pressed():
hide()
func _on_settings_pressed():
pass
func _on_end_pressed():
gamestate.quit_game()