33 lines
940 B
GDScript
33 lines
940 B
GDScript
extends Spatial
|
|
|
|
class_name Preview
|
|
|
|
var player:Player
|
|
var item:Road
|
|
|
|
|
|
func _ready():
|
|
gamestate.game.route.connect("road_added",self,"_on_route_road_added")
|
|
|
|
|
|
func _on_route_road_added(road):
|
|
if is_network_master() && item && road:
|
|
var transform = road.get_global_transform();
|
|
var curve = road.get_curve()
|
|
transform = transform.translated(curve.get_point_position(curve.get_point_count() -1))
|
|
if road.get_end_rotation().length() != 0:
|
|
transform.basis = transform.basis.rotated(road.get_end_rotation().normalized(), road.get_end_rotation().length())
|
|
item.set_global_transform(transform)
|
|
|
|
|
|
func _on_inventory_item_changed(road_identifier, player):
|
|
if is_network_master():
|
|
if item:
|
|
item.free()
|
|
item = roads_factory.get_road_instance(road_identifier)
|
|
item.set_preview(true)
|
|
if player != null:
|
|
item.set_color(player.get_player_color())
|
|
add_child(item)
|
|
_on_route_road_added(gamestate.game.route.get_last_road())
|