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MUR/scripts/menus/settings_menu.gd

46 lines
1.0 KiB
GDScript

extends Control
onready var game_tab = find_node("game")
onready var controls_tab = find_node("controls")
onready var graphics_tab = find_node("graphics")
onready var system_tab = find_node("system")
func _ready():
get_node("menu/back").connect("pressed",self,"_on_back_pressed")
system_tab.connect("locale_changed", self, "on_locale_changed")
func _draw():
game_tab.grab_focus()
func _on_back_pressed():
queue_free()
if get_parent().has_node("ingame_menu"):
get_parent().get_node("ingame_menu").show()
get_tree().get_root().get_node("main_menu").hide()
elif get_tree().get_root().has_node("main_menu"):
get_tree().get_root().get_node("main_menu").show()
func on_locale_changed():
game_tab.set_name(tr("GAME"))
controls_tab.set_name(tr("CONTROLS"))
graphics_tab.set_name(tr("GRAPHICS"))
system_tab.set_name(tr("SYSTEM"))
func _on_save_pressed():
_on_apply_pressed()
_on_back_pressed()
func _on_apply_pressed():
game_tab.apply()
graphics_tab.apply()
controls_tab.apply()
system_tab.apply()
config.save()
config_apply.apply_settings()