51 lines
1.1 KiB
GDScript
51 lines
1.1 KiB
GDScript
extends Control
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var MultiplayerMenu = preload("res://scenes/menus/MultiplayerMenu.tscn")
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var LocalGameMenu = preload("res://scenes/menus/LocalGameMenu.tscn")
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var SettingsMenu = preload("res://scenes/menus/SettingsMenu.tscn")
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func _ready():
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gamestate.connect("server_disconnected", self, "_server_disconnected")
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func _draw():
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find_node("multiplayer").grab_focus()
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func _on_multiplayer_pressed():
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var multiplayer_menu = MultiplayerMenu.instance()
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get_tree().get_root().add_child(multiplayer_menu)
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hide()
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func _on_practice_pressed():
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var local_game_menu = LocalGameMenu.instance()
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get_tree().get_root().add_child(local_game_menu)
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hide()
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func _on_settings_pressed():
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var settings_menu = SettingsMenu.instance()
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get_tree().get_root().add_child(settings_menu)
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hide()
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func _on_quit_pressed():
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get_tree().quit()
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func _server_disconnected():
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show_error_dialog(tr("SERVER_DISCONNECTED"))
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func show_error_dialog(text:String):
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var dialog = get_node("error_dialog")
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dialog.set_text(text)
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dialog.popup_centered()
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func _on_info_pressed():
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var dialog = get_node("info_popup")
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dialog.popup_centered()
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