init public repo
This commit is contained in:
@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.14889, -0.08757, 0, 1.70223, 0, 0, -1.14889, 0, 0, 0, 0, 0, 4 ),
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"tilts": PoolRealArray( 0, 0, 1.13505e-43 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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||||
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.91243, 0.08757, 0, 1.20223, 0, 0, -1.91243, 0, 0, 0, 0, 0, 4 ),
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"tilts": PoolRealArray( 0, 0, 1.13505e-43 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.78621, 0.0824, 0, 0.702227, 0, 0, -1.78621, 0, 0, 0, 0, 0, 4 ),
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"tilts": PoolRealArray( 0, 0, 1.13505e-43 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.79777, -0.0824, 0, 0.202227, 0, 0, -1.79777, 0, 0, 0, 0, 0, 4 ),
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"tilts": PoolRealArray( 0, 0, 1.13505e-43 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.1, 0.75, 0, 0, 0, 0, 0, 0, 0, 0.1, 1.25, 0, 0, 0, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 0, 0, 2 ),
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"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.85, 0, 0, 0, 0.85, 0, 0, 0, 0, 0, -1.5, 0, 1.5 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.85, 0, 0, 0, -0.85, 0, 0, 0, 0, 0, 1.5, 0, 1.5 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0, 0, 0, -2.5, 0, 2.5 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 1.4, 0, 0, 0, -1.4, 0, 0, 0, 0, 0, 2.5, 0, 2.5 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0, 0, -0.5, 0, 0.5 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.3, 0, 0, 0, -0.3, 0, 0, 0, 0, 0, 0.5, 0, 0.5 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, -0.8, 0, 0, 0, 0.5, 0, 2 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, -0.8, 0, 0, 0, -0.5, 0, 2 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1.5, 0, 0, 1.8, 0, -0.25, 2, 3.6, 0, 1.8, 0, 0, -1.5, 0, -1, 2, 0.4, 0, 0, -2, 0, 0, 0, -1.25, 0, 4 ),
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"tilts": PoolRealArray( 0, -0.085, 0.58, 0.68 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1.5, 0, 0, 1.8, 0, -0.25, 2, 3.6, 0, 1.8, 0, 0, -1.5, 0, -1, 2, 0.4, 0, 0, -2, 0, 0, 0, -1.25, 0, 4 ),
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"tilts": PoolRealArray( 0, 0, 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.25, 1 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0.25, 1 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 2 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0.5, 2 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -0.5, 2 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0.5, 2 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.2 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 ),
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"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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[resource]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, -0.5, 0, 0, 0.5, 0, 0.25, 1, 0, 0, -0.5, 0, 0, 0, 0, 0, 2 ),
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"tilts": PoolRealArray( 0, 0, 1.35926e-43 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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||||
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[resource]
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||||
_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 ),
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||||
"tilts": PoolRealArray( 0, 0 )
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}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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||||
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[resource]
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||||
_data = {
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||||
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1.0, 0, 2 ),
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"tilts": PoolRealArray( 0, 0 )
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||||
}
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@@ -0,0 +1,7 @@
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[gd_resource type="Curve3D" format=2]
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||||
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[resource]
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||||
_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.0, 0, 2 ),
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||||
"tilts": PoolRealArray( 0, 0 )
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||||
}
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@@ -0,0 +1,7 @@
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/fonts/Kenney Future Narrow.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 24
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font_data = ExtResource( 1 )
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@@ -0,0 +1,85 @@
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,en,de
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BACK,back,Zurück
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MULTIPLAYER,multiplayer,Multiplayer
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PRACTISE,practise,Training
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SETTINGS,settings,Einstellungen
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DEBUG,debug EN,Debug DE
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HOST,host,Host
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JOIN,join,Beitreten
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QUIT,quit,Beenden
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DIRECT_HOST,direct host,Direkt hosten
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DIRECT_JOIN,direct join,Direkt beitreten
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OPEN_GAMES_ONLY,open games only,Nur offene Spiele
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REFRESH,refresh,Aktualisieren
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CREATE_GAME,create game,Spiel erstellen
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PLAYER_NAME,name,Name
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PLAYER_COLOR,color,Farbe
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BOTS,bots,Bots
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GAME,game,Spiel
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PORT,port,Port
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IP,IP,IP
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RESUME,resume,Fortsetzen
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END_GAME,end game,Spiel beenden
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START_GAME,start game,Spiel starten
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GAME_NAME,name,Name
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READY,ready,Bereit
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ALERT,Alert!,Fehler!
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CONTROLS,controls,Steuerung
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RESET,reset,Zurücksetzen
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PRESS_KEY,Press any key...,Taste drücken…
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ERROR_SERVER_CREATION,Cannot create Server!,Server konnte nicht erstellt werden!
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INVALID_IP4,Invalid IPv4 address!,Ungültige IPv4 Adresse!
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SERVER_DISCONNECTED,Server disconnected!,Serververbindung getrennt!
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SERVER_NO_CONNECTION,No connection to server!,Keine Verbindung zu Server!
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CONNECTION_FAILED,Connection failed!,Verbindung fehlgeschlagen!
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SYSTEM,system,System
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LOCALE,language,Sprache
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LOCALE_EN,english,Englisch (english)
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LOCALE_DE,german (Deutsch),Deutsch
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GRAPHICS,graphics,Grafik
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SAVE,save,Speichern
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KEYBOARD,keyboard,Tastatur
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JOYPAD,joypad,Joypad
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Up,,Hoch
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Down,,Runter
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Left,,Links
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Right,,Rechts
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Space,,Leertaste
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Control,,Strg
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PageUp,,Bild hoch
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PageDown,,Bild runter
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Insert,,Einf
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Delete,,Entf
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Home,,Pos 1
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End,,Ende
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,,
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StraightLong,straight,Gerade
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Straight,short straight,kurze Gerade
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CornerLarge,right corner,Rechtskurve
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CornerLargeFlipped,left corner,Linkskurve
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CornerLarger,long right corner,lange Rechtskurve
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CornerLargerFlipped,long left corner,lange Linkskurve
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CornerSmall,short right corner,kurze Rechtskurve
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CornerSmallFlipped,short left corner,kurze Linkskurve
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StraightLongBump,bump,Bodenwelle
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Bump,small bump,kurze Bodenwelle
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StraightSkew,right skew,rechte Schräge
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StraightSkewFlipped,left skew,linke Schräge
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RampLong,ramp up,Rampe hoch
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RampLongFlipped,ramp down,Rampe runter
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RampLongCurved,curved ramp up,Rundung hoch
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RampLongCurvedFlipped,curved ramp down,Rundung runter
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Ramp,short ramp up,kurze Rampe hoch
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RampFlipped,short ramp down,kurze Rampe runter
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CurvedFlipped,shicane right,Schikane rechts
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Curved,shicane left,Schikane links
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||||
Loop,looping,Looping
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,,
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||||
controls_thrust,thrust,Beschleunigen
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controls_break,break,Bremsen
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controls_add_road,add,Setzen
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controls_next_road_type,next type,Nächste Kategorie
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controls_prev_road_type,previous type,Vorherige Kategorie
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||||
controls_next_road_variant,next variant,Nächste Variante
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||||
controls_prev_road_variant,previous variant,Vorherige Variante
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||||
controls_reset,reset,Zurücksetzen
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||||
|
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,34 @@
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||||
[gd_resource type="Theme" load_steps=2 format=2]
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||||
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||||
[ext_resource path="res://resources/ui/font.tres" type="DynamicFont" id=1]
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||||
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||||
[resource]
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||||
default_font = ExtResource( 1 )
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||||
Button/colors/font_color = Color( 0.878431, 0.878431, 0.878431, 1 )
|
||||
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
|
||||
Button/colors/font_color_hover = Color( 0.941176, 0.941176, 0.941176, 1 )
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||||
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
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||||
Button/constants/hseparation = 2
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||||
Button/fonts/font = null
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||||
Button/styles/disabled = null
|
||||
Button/styles/focus = null
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||||
Button/styles/hover = null
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||||
Button/styles/normal = null
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||||
Button/styles/pressed = null
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||||
ItemList/colors/font_color = Color( 0.627451, 0.627451, 0.627451, 1 )
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||||
ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 )
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||||
ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 )
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ItemList/constants/hseparation = 4
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ItemList/constants/icon_margin = 4
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||||
ItemList/constants/line_separation = 2
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||||
ItemList/constants/vseparation = 2
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||||
ItemList/fonts/font = null
|
||||
ItemList/styles/bg = null
|
||||
ItemList/styles/bg_focus = null
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||||
ItemList/styles/cursor = null
|
||||
ItemList/styles/cursor_unfocused = null
|
||||
ItemList/styles/selected = null
|
||||
ItemList/styles/selected_focus = null
|
||||
Panel/styles/panel = null
|
||||
Panel/styles/panelf = null
|
||||
Panel/styles/panelnc = null
|
||||
Reference in New Issue
Block a user