init public repo

This commit is contained in:
Lurkars
2019-07-23 19:49:04 +02:00
commit d6a3a59d2d
446 changed files with 185897 additions and 0 deletions
+7
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[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.14889, -0.08757, 0, 1.70223, 0, 0, -1.14889, 0, 0, 0, 0, 0, 4 ),
"tilts": PoolRealArray( 0, 0, 1.13505e-43 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.91243, 0.08757, 0, 1.20223, 0, 0, -1.91243, 0, 0, 0, 0, 0, 4 ),
"tilts": PoolRealArray( 0, 0, 1.13505e-43 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.78621, 0.0824, 0, 0.702227, 0, 0, -1.78621, 0, 0, 0, 0, 0, 4 ),
"tilts": PoolRealArray( 0, 0, 1.13505e-43 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.79777, -0.0824, 0, 0.202227, 0, 0, -1.79777, 0, 0, 0, 0, 0, 4 ),
"tilts": PoolRealArray( 0, 0, 1.13505e-43 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.1, 0.75, 0, 0, 0, 0, 0, 0, 0, 0.1, 1.25, 0, 0, 0, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 0, 0, 2 ),
"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.85, 0, 0, 0, 0.85, 0, 0, 0, 0, 0, -1.5, 0, 1.5 ),
"tilts": PoolRealArray( 0, 0 )
}
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[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.85, 0, 0, 0, -0.85, 0, 0, 0, 0, 0, 1.5, 0, 1.5 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0, 0, 0, -2.5, 0, 2.5 ),
"tilts": PoolRealArray( 0, 0 )
}
@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 1.4, 0, 0, 0, -1.4, 0, 0, 0, 0, 0, 2.5, 0, 2.5 ),
"tilts": PoolRealArray( 0, 0 )
}
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[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0, 0, -0.5, 0, 0.5 ),
"tilts": PoolRealArray( 0, 0 )
}
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[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.3, 0, 0, 0, -0.3, 0, 0, 0, 0, 0, 0.5, 0, 0.5 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
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[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, -0.8, 0, 0, 0, 0.5, 0, 2 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, -0.8, 0, 0, 0, -0.5, 0, 2 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1.5, 0, 0, 1.8, 0, -0.25, 2, 3.6, 0, 1.8, 0, 0, -1.5, 0, -1, 2, 0.4, 0, 0, -2, 0, 0, 0, -1.25, 0, 4 ),
"tilts": PoolRealArray( 0, -0.085, 0.58, 0.68 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1.5, 0, 0, 1.8, 0, -0.25, 2, 3.6, 0, 1.8, 0, 0, -1.5, 0, -1, 2, 0.4, 0, 0, -2, 0, 0, 0, -1.25, 0, 4 ),
"tilts": PoolRealArray( 0, 0, 0, 0 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.25, 1 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
View File
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[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0.25, 1 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 2 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0.5, 2 ),
"tilts": PoolRealArray( 0, 0 )
}
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[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -0.5, 2 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
View File
@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0.5, 2 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
View File
@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4 ),
"tilts": PoolRealArray( 0, 0 )
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+7
View File
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[gd_resource type="Curve3D" format=2]
[resource]
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ),
"tilts": PoolRealArray( 0, 0 )
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+7
View File
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[gd_resource type="Curve3D" format=2]
[resource]
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.2 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
View File
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[gd_resource type="Curve3D" format=2]
[resource]
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
View File
@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, -0.5, 0, 0, 0.5, 0, 0.25, 1, 0, 0, -0.5, 0, 0, 0, 0, 0, 2 ),
"tilts": PoolRealArray( 0, 0, 1.35926e-43 )
}
+7
View File
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[gd_resource type="Curve3D" format=2]
[resource]
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
View File
@@ -0,0 +1,7 @@
[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1.0, 0, 2 ),
"tilts": PoolRealArray( 0, 0 )
}
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[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.0, 0, 2 ),
"tilts": PoolRealArray( 0, 0 )
}
+7
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@@ -0,0 +1,7 @@
[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/fonts/Kenney Future Narrow.ttf" type="DynamicFontData" id=1]
[resource]
size = 24
font_data = ExtResource( 1 )
+85
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,en,de
BACK,back,Zurück
MULTIPLAYER,multiplayer,Multiplayer
PRACTISE,practise,Training
SETTINGS,settings,Einstellungen
DEBUG,debug EN,Debug DE
HOST,host,Host
JOIN,join,Beitreten
QUIT,quit,Beenden
DIRECT_HOST,direct host,Direkt hosten
DIRECT_JOIN,direct join,Direkt beitreten
OPEN_GAMES_ONLY,open games only,Nur offene Spiele
REFRESH,refresh,Aktualisieren
CREATE_GAME,create game,Spiel erstellen
PLAYER_NAME,name,Name
PLAYER_COLOR,color,Farbe
BOTS,bots,Bots
GAME,game,Spiel
PORT,port,Port
IP,IP,IP
RESUME,resume,Fortsetzen
END_GAME,end game,Spiel beenden
START_GAME,start game,Spiel starten
GAME_NAME,name,Name
READY,ready,Bereit
ALERT,Alert!,Fehler!
CONTROLS,controls,Steuerung
RESET,reset,Zurücksetzen
PRESS_KEY,Press any key...,Taste drücken…
ERROR_SERVER_CREATION,Cannot create Server!,Server konnte nicht erstellt werden!
INVALID_IP4,Invalid IPv4 address!,Ungültige IPv4 Adresse!
SERVER_DISCONNECTED,Server disconnected!,Serververbindung getrennt!
SERVER_NO_CONNECTION,No connection to server!,Keine Verbindung zu Server!
CONNECTION_FAILED,Connection failed!,Verbindung fehlgeschlagen!
SYSTEM,system,System
LOCALE,language,Sprache
LOCALE_EN,english,Englisch (english)
LOCALE_DE,german (Deutsch),Deutsch
GRAPHICS,graphics,Grafik
SAVE,save,Speichern
KEYBOARD,keyboard,Tastatur
JOYPAD,joypad,Joypad
Up,,Hoch
Down,,Runter
Left,,Links
Right,,Rechts
Space,,Leertaste
Control,,Strg
PageUp,,Bild hoch
PageDown,,Bild runter
Insert,,Einf
Delete,,Entf
Home,,Pos 1
End,,Ende
,,
StraightLong,straight,Gerade
Straight,short straight,kurze Gerade
CornerLarge,right corner,Rechtskurve
CornerLargeFlipped,left corner,Linkskurve
CornerLarger,long right corner,lange Rechtskurve
CornerLargerFlipped,long left corner,lange Linkskurve
CornerSmall,short right corner,kurze Rechtskurve
CornerSmallFlipped,short left corner,kurze Linkskurve
StraightLongBump,bump,Bodenwelle
Bump,small bump,kurze Bodenwelle
StraightSkew,right skew,rechte Schräge
StraightSkewFlipped,left skew,linke Schräge
RampLong,ramp up,Rampe hoch
RampLongFlipped,ramp down,Rampe runter
RampLongCurved,curved ramp up,Rundung hoch
RampLongCurvedFlipped,curved ramp down,Rundung runter
Ramp,short ramp up,kurze Rampe hoch
RampFlipped,short ramp down,kurze Rampe runter
CurvedFlipped,shicane right,Schikane rechts
Curved,shicane left,Schikane links
Loop,looping,Looping
,,
controls_thrust,thrust,Beschleunigen
controls_break,break,Bremsen
controls_add_road,add,Setzen
controls_next_road_type,next type,Nächste Kategorie
controls_prev_road_type,previous type,Vorherige Kategorie
controls_next_road_variant,next variant,Nächste Variante
controls_prev_road_variant,previous variant,Vorherige Variante
controls_reset,reset,Zurücksetzen
1 en de
2 BACK back Zurück
3 MULTIPLAYER multiplayer Multiplayer
4 PRACTISE practise Training
5 SETTINGS settings Einstellungen
6 DEBUG debug EN Debug DE
7 HOST host Host
8 JOIN join Beitreten
9 QUIT quit Beenden
10 DIRECT_HOST direct host Direkt hosten
11 DIRECT_JOIN direct join Direkt beitreten
12 OPEN_GAMES_ONLY open games only Nur offene Spiele
13 REFRESH refresh Aktualisieren
14 CREATE_GAME create game Spiel erstellen
15 PLAYER_NAME name Name
16 PLAYER_COLOR color Farbe
17 BOTS bots Bots
18 GAME game Spiel
19 PORT port Port
20 IP IP IP
21 RESUME resume Fortsetzen
22 END_GAME end game Spiel beenden
23 START_GAME start game Spiel starten
24 GAME_NAME name Name
25 READY ready Bereit
26 ALERT Alert! Fehler!
27 CONTROLS controls Steuerung
28 RESET reset Zurücksetzen
29 PRESS_KEY Press any key... Taste drücken…
30 ERROR_SERVER_CREATION Cannot create Server! Server konnte nicht erstellt werden!
31 INVALID_IP4 Invalid IPv4 address! Ungültige IPv4 Adresse!
32 SERVER_DISCONNECTED Server disconnected! Serververbindung getrennt!
33 SERVER_NO_CONNECTION No connection to server! Keine Verbindung zu Server!
34 CONNECTION_FAILED Connection failed! Verbindung fehlgeschlagen!
35 SYSTEM system System
36 LOCALE language Sprache
37 LOCALE_EN english Englisch (english)
38 LOCALE_DE german (Deutsch) Deutsch
39 GRAPHICS graphics Grafik
40 SAVE save Speichern
41 KEYBOARD keyboard Tastatur
42 JOYPAD joypad Joypad
43 Up Hoch
44 Down Runter
45 Left Links
46 Right Rechts
47 Space Leertaste
48 Control Strg
49 PageUp Bild hoch
50 PageDown Bild runter
51 Insert Einf
52 Delete Entf
53 Home Pos 1
54 End Ende
55
56 StraightLong straight Gerade
57 Straight short straight kurze Gerade
58 CornerLarge right corner Rechtskurve
59 CornerLargeFlipped left corner Linkskurve
60 CornerLarger long right corner lange Rechtskurve
61 CornerLargerFlipped long left corner lange Linkskurve
62 CornerSmall short right corner kurze Rechtskurve
63 CornerSmallFlipped short left corner kurze Linkskurve
64 StraightLongBump bump Bodenwelle
65 Bump small bump kurze Bodenwelle
66 StraightSkew right skew rechte Schräge
67 StraightSkewFlipped left skew linke Schräge
68 RampLong ramp up Rampe hoch
69 RampLongFlipped ramp down Rampe runter
70 RampLongCurved curved ramp up Rundung hoch
71 RampLongCurvedFlipped curved ramp down Rundung runter
72 Ramp short ramp up kurze Rampe hoch
73 RampFlipped short ramp down kurze Rampe runter
74 CurvedFlipped shicane right Schikane rechts
75 Curved shicane left Schikane links
76 Loop looping Looping
77
78 controls_thrust thrust Beschleunigen
79 controls_break break Bremsen
80 controls_add_road add Setzen
81 controls_next_road_type next type Nächste Kategorie
82 controls_prev_road_type previous type Vorherige Kategorie
83 controls_next_road_variant next variant Nächste Variante
84 controls_prev_road_variant previous variant Vorherige Variante
85 controls_reset reset Zurücksetzen
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[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://resources/ui/font.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )
Button/colors/font_color = Color( 0.878431, 0.878431, 0.878431, 1 )
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
Button/colors/font_color_hover = Color( 0.941176, 0.941176, 0.941176, 1 )
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
Button/constants/hseparation = 2
Button/fonts/font = null
Button/styles/disabled = null
Button/styles/focus = null
Button/styles/hover = null
Button/styles/normal = null
Button/styles/pressed = null
ItemList/colors/font_color = Color( 0.627451, 0.627451, 0.627451, 1 )
ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 )
ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 )
ItemList/constants/hseparation = 4
ItemList/constants/icon_margin = 4
ItemList/constants/line_separation = 2
ItemList/constants/vseparation = 2
ItemList/fonts/font = null
ItemList/styles/bg = null
ItemList/styles/bg_focus = null
ItemList/styles/cursor = null
ItemList/styles/cursor_unfocused = null
ItemList/styles/selected = null
ItemList/styles/selected_focus = null
Panel/styles/panel = null
Panel/styles/panelf = null
Panel/styles/panelnc = null