extends Control
var SettingsMenu = preload("res://scenes/menus/SettingsMenu.tscn")
func _draw():
find_node("resume").grab_focus()
func _on_resume_pressed():
hide()
func _on_settings_pressed():
var settings_menu = SettingsMenu.instance()
get_parent().add_child(settings_menu)
func _on_end_pressed():
gamestate.quit_game()