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MUR/scripts/menus/local_game.gd

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GDScript3
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extends Control
onready var player_settings = find_node("player_settings")
func _ready():
find_node("bots").set_pressed(config.get_value("game","bots", true))
find_node("bot_difficulty").set_value(config.get_value("game","bot_difficulty", gamestate.DEFAULT_BOT_DIFFICULTY))
find_node("bot_difficulty").set_editable(find_node("bots").is_pressed())
find_node("bot_difficulty").set_tooltip(tr("BOT_DIFFICULTY"))
func _draw():
find_node("start").grab_focus()
func _on_start_pressed():
var name = player_settings.get_name_node().text
var color = player_settings.get_color_node().color
var bots = find_node("bots").is_pressed()
var bot_difficulty = find_node("bot_difficulty").get_value()
queue_free()
server.local_game(name,color,bots,bot_difficulty)
func _on_back_pressed():
queue_free()
get_tree().get_root().get_node("main_menu").show()
func _on_bots_toggled(button_pressed):
find_node("bot_difficulty").set_editable(button_pressed)