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MUR/scripts/game/route.gd

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GDScript3
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extends Spatial
class_name Route
signal road_added(road)
signal road_removed(road)
func get_last_road():
if get_child_count() > 0:
return get_child(get_child_count() - 1)
else:
return null
func get_road(road_index):
if road_index >= 0 && get_child_count() > road_index:
return get_child(road_index)
else:
return null
master func add_road(type):
if is_network_master():
var sender_id = get_tree().get_rpc_sender_id()
if sender_id == 0:
sender_id = 1
var creator = gamestate.game.get_player_by_network_id(sender_id)
if creator != null && creator.is_in_group("first"):
set_road(type,creator.get_name())
rpc("set_road", type, creator.get_name())
puppet func set_road(type, creator):
var transform = get_global_transform()
var last_road = get_last_road()
if last_road != null:
transform = last_road.get_global_transform();
var curve = last_road.get_curve()
transform = transform.translated(curve.get_point_position(curve.get_point_count() - 1))
if last_road.get_end_rotation().length() != 0:
transform.basis = transform.basis.rotated(last_road.get_end_rotation().normalized(), last_road.get_end_rotation().length())
var new_road = roads_factory.get_road_instance(type)
new_road.set_global_transform(transform)
new_road.set_preview(false)
new_road.set_creator(creator)
var player = gamestate.game.get_player(str(creator))
if player != null:
new_road.set_color(player.get_player_color())
add_child(new_road)
emit_signal("road_added", new_road)
remotesync func remove_road(road_index):
var road = get_child(road_index)
remove_child(road)
emit_signal("road_removed", road)