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MUR/resources/road/roadCornerLarge.tres

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[gd_resource type="Curve3D" format=2]
[resource]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0.85, 0, 0, 0, 0.85, 0, 0, 0, 0, 0, -1.5, 0, 1.5 ),
"tilts": PoolRealArray( 0, 0 )
}