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MUR/ext/server.py

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#!flask/bin/python
import subprocess
import sqlite3
import secrets
from flask import Flask, abort, request, jsonify
START_PORT = 8128
MAX_GAMES = 10
GAME_EXEC = 'godot_server'
GAME_EXEC_ARG_PACK = '--main-pack'
GAME_EXEC_ARG_PACK_PATH = '/opt/godot/MUR.pck'
GAME_EXEC_ARG_PORT = '--port={0}'
GAME_EXEC_ARG_ID = '--server-id={0}'
GAME_EXEC_ARG_SECRET = '--secret={0}'
GAME_EXEC_ARG_BOTS = '--bots={0}'
GAME_EXEC_ARG_BOT_DIFFICULTY = '--bot-difficulty={0}'
GAME_EXEC_ARG_SERVER_ADDR = '--server-addr={0}'
GAME_EXEC_ARG_API_ADDR = '--api-addr={0}'
games = {}
try:
with sqlite3.connect("database.db") as con:
cur = con.cursor()
cur.execute(
'CREATE TABLE IF NOT EXISTS games (id INTEGER PRIMARY KEY, name TEXT, secret TEXT, ip TEXT, running INTEGER, port INTEGER, player_count INTEGER, bots INTEGER, bot_difficulty REAL)')
con.commit()
except:
con.rollback()
finally:
con.close()
app = Flask(__name__)
@app.route('/client/game/create', methods=['POST'])
def create_game():
# TODO: block multiple request from same user
if not request.json:
abort(400)
if not 'name' in request.json:
abort(400)
bots = False
bot_difficulty = -1
name = request.json.get('name')
if 'bots' in request.json:
bots = request.json.get('bots')
if 'bot-difficulty' in request.json:
bot_difficulty = request.json.get('bot-difficulty')
game_count = 0
try:
with sqlite3.connect("database.db") as con:
# check free port
port = START_PORT
cur = con.cursor()
cur.execute("SELECT * FROM games WHERE port=?", (port,))
rows = cur.fetchall()
while rows:
port += 1
game_count += 1
cur.execute("SELECT * FROM games WHERE port=?", (port,))
rows = cur.fetchall()
if game_count >= MAX_GAMES:
return
# check duplicate name
base_name = name
base_name_count = 1
cur.execute("SELECT * FROM games WHERE name=?", (name,))
rows = cur.fetchall()
while rows:
base_name_count += 1
name = base_name + "_" + str(base_name_count)
cur.execute("SELECT * FROM games WHERE name=?", (name,))
rows = cur.fetchall()
# gen secret
secret = secrets.token_hex(32)
remote_addr = request.remote_addr
if 'X-Forwarded-For' in request.headers:
remote_addr = request.headers.getlist(
"X-Forwarded-For")[0].rpartition(' ')[-1]
2019-08-07 21:03:10 +02:00
cur.execute("INSERT INTO games (name,secret,ip,port,bots,bot_difficulty,player_count,running) VALUES (?,?,?,?,?,?,0,0)",
(name, secret, remote_addr, port, bots, bot_difficulty))
con.commit()
cur.execute("SELECT id FROM games WHERE secret=?",
(secret,))
result = cur.fetchone()
if result[0]:
games[result[0]] = subprocess.Popen([GAME_EXEC,
GAME_EXEC_ARG_PACK, GAME_EXEC_ARG_PACK_PATH,
GAME_EXEC_ARG_ID.format(
int(result[0])),
GAME_EXEC_ARG_PORT.format(
port),
GAME_EXEC_ARG_SECRET.format(
secret),
GAME_EXEC_ARG_BOTS.format(
int(bots)),
GAME_EXEC_ARG_BOT_DIFFICULTY.format(
float(bot_difficulty)),
GAME_EXEC_ARG_SERVER_ADDR.format(
'127.0.0.1'), # localhost
GAME_EXEC_ARG_API_ADDR.format('http://127.0.0.1:5000/')])
except:
con.rollback()
abort(500)
finally:
con.close()
if game_count >= MAX_GAMES:
abort(403)
return jsonify({'name': name, 'port': port})
@app.route('/client/games', methods=['GET'])
def get_games():
try:
with sqlite3.connect("database.db") as con:
cur = con.cursor()
query = "SELECT * FROM games ORDER BY running"
if 'open' in request.args:
query = "SELECT * FROM games WHERE running=0"
cur.execute(query)
rows = cur.fetchall()
except:
con.rollback()
finally:
con.close()
result = []
for row in rows:
result.append(
{'name': row[1], 'player_count': row[6], 'running': (row[4] == 1), 'port': row[5], 'bots': row[7]})
return jsonify(result)
@app.route('/game', methods=['PUT'])
def update_game():
if not request.json:
abort(400)
if not 'secret' in request.json or not 'player_count' in request.json or not 'running' in request.json:
abort(400)
secret = request.json.get('secret')
player_count = request.json.get('player_count')
running = request.json.get('running')
try:
with sqlite3.connect("database.db") as con:
cur = con.cursor()
cur.execute("SELECT id FROM games WHERE secret=?",
(secret,))
result = cur.fetchone()
if result[0]:
game_id = result[0]
cur.execute("UPDATE games SET player_count=?,running=? WHERE id=?",
(player_count, running, game_id,))
con.commit()
else:
abort(401)
except:
con.rollback()
return jsonify(False)
finally:
con.close()
return jsonify(True)
@app.route('/game', methods=['DELETE'])
def close_game():
if not request.json:
abort(400)
if not 'secret' in request.json:
abort(400)
secret = request.json.get('secret')
try:
with sqlite3.connect("database.db") as con:
cur = con.cursor()
cur.execute("SELECT id FROM games WHERE secret=?",
(secret,))
result = cur.fetchone()
if result[0]:
game_id = result[0]
cur.execute("DELETE FROM games WHERE id=?", (game_id,))
con.commit()
if games[game_id]:
games[game_id].terminate()
games[game_id].communicate()
del games[game_id]
else:
abort(401)
except:
con.rollback()
return jsonify(False)
finally:
con.close()
return jsonify(True)
if __name__ == '__main__':
app.run(debug=True, host='0.0.0.0', port=5000)