[gd_scene load_steps=4 format=2]

[ext_resource path="res://assets/road/roadStraightLongBump.obj" type="ArrayMesh" id=1]
[ext_resource path="res://scripts/road/road.gd" type="Script" id=2]
[ext_resource path="res://resources/road/roadStraightLongBump.tres" type="Curve3D" id=3]

[node name="roadStraightLongBump" type="MeshInstance"]
mesh = ExtResource( 1 )
material/0 = null
material/1 = null
material/2 = null
script = ExtResource( 2 )
reset_index = 1
speed_constrains = PoolVector3Array( 0.1, 0.8, 0.13, 0.1, 0.8, -0.05, 1.2, 1.6, 0.13 )
force_penalties = PoolVector3Array( 0, 4, 15, 0, 0, 0, 0, 0, 5 )
torque_penalties = PoolVector3Array( 0.2, 0, 0, 0, 0, 0, 0.1, 0, 0 )
path_penalties = [ 0.0, 0.7 ]

[node name="Path" type="Path" parent="."]
curve = ExtResource( 3 )

[node name="PathFollow" type="PathFollow" parent="Path"]
transform = Transform( 1, 0, 0, 0, 0.743809, -0.668391, 0, 0.668391, 0.743809, 0, 0.100104, 1.55236 )
offset = 1.62
